Author: Ryan B.
Date: 13:36:19 12/05/05
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Yes this is possible. The eval is still small enough that it is questionable if LE helps or hurts. Gambit fruit is also a bit slower now because it does eval stating at horizon depth 1 now. I plan to used this extra data for something productive soon. Ryan On December 05, 2005 at 16:28:44, Peter Eizenhammer wrote: >On December 05, 2005 at 15:58:30, Ryan B. wrote: > >>Fixed a bug that hurt play in mid to late games in Beta 4b and added some king >>safety tuning options. >> >>Ryan > >Hello Ryan, >just a little question: >For some games at 1 min/game + 1sec/move I set chessknowledge to 500, >so that lazy eval should be off, right? >The results were surprisingly good, GF4bx was ahead of Fritz9 and Rybka, >and face to face with Sh9CB, in 20 game matches. >(few games, short time control, of course ...) > >I dont really think to have found something, but nevertheless the question: >Is it possible that lazy eval does hurt for the new version(s), with the new >knowledge implemented? >(I expected the chess knowledge 500 to work clearly worse, but play looked >really good for bad human watcher. >I wanted to ask, because it happens much more often that a new "setting" hurts >strength.) > >It is of course possible that results were lucky and my impression completely >wrong, >but maybe you have an opinion about this lazy eval issue? > >Peter
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