Author: Derrick Daniels
Date: 14:41:13 08/29/01
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On August 29, 2001 at 14:03:49, Robert Hyatt wrote: >On August 29, 2001 at 13:52:33, Uri Blass wrote: > >>On August 29, 2001 at 12:52:15, Roy Eassa wrote: >> >>>This sentence DOES say a lot, doesn't it: >>> >>>"By the summer of 1990--by which time three of the original Deep Thought team >>>had joined IBM--Deep Thought had achieved a 50 percent score in 10 games played >>>under tournament conditions against grandmasters and an 86 percent score in 14 >>>games against international masters." >>> >>>That was 7 years before, and many-fold slower hardware (and much weaker >>>software, no doubt), than what played Kasparov in 1997. >> >>No >>This sentence tells me nothing new. >> >>I know that humans at that time did not know how to play against computers like >>they know today. >> >>Today programs got clearly better results than deep thought >>and there is more than one case when they got >2700 performance inspite of >>the fact that the opponents could buy the program they played against them >>something that Deep thought's opponents could not do. > >Deep thought produced a rating of 2655 over 25 consecutive games against a >variety of opponents. None of them were "inexperienced" in playing against >computers. Byrne. Larson. Browne. You-name-it. That argument doesn't hold >up under close scrutiny. In some ways, it appears that the GMs of today are >prepared far worse than the GMs of 1992 were prepared to play computers. > >In 1992 GMs _were_ encountering computers in various tournaments, from the >World Open, to the US Open, right on down to the state level. Today computers >are not playing in any of those... There were dozens of deep thought games on >the internet, so the humans had good ideas about the programs strengths and >weaknesses. Yes but in 1992 computers were laughed at, they were so weak, it's no comparison to today's programs and you know it. > >DT was just very, very strong. And DB/DB2 were both _far_ stronger. > > >> >>Uri
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