Author: Robert Hyatt
Date: 11:03:49 08/29/01
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On August 29, 2001 at 13:52:33, Uri Blass wrote: >On August 29, 2001 at 12:52:15, Roy Eassa wrote: > >>This sentence DOES say a lot, doesn't it: >> >>"By the summer of 1990--by which time three of the original Deep Thought team >>had joined IBM--Deep Thought had achieved a 50 percent score in 10 games played >>under tournament conditions against grandmasters and an 86 percent score in 14 >>games against international masters." >> >>That was 7 years before, and many-fold slower hardware (and much weaker >>software, no doubt), than what played Kasparov in 1997. > >No >This sentence tells me nothing new. > >I know that humans at that time did not know how to play against computers like >they know today. > >Today programs got clearly better results than deep thought >and there is more than one case when they got >2700 performance inspite of >the fact that the opponents could buy the program they played against them >something that Deep thought's opponents could not do. Deep thought produced a rating of 2655 over 25 consecutive games against a variety of opponents. None of them were "inexperienced" in playing against computers. Byrne. Larson. Browne. You-name-it. That argument doesn't hold up under close scrutiny. In some ways, it appears that the GMs of today are prepared far worse than the GMs of 1992 were prepared to play computers. In 1992 GMs _were_ encountering computers in various tournaments, from the World Open, to the US Open, right on down to the state level. Today computers are not playing in any of those... There were dozens of deep thought games on the internet, so the humans had good ideas about the programs strengths and weaknesses. DT was just very, very strong. And DB/DB2 were both _far_ stronger. > >Uri
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