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Subject: Re: Shredder wins in Graz after controversy

Author: Robert Hyatt

Date: 12:27:14 12/10/03

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On December 10, 2003 at 10:25:20, Bob Durrett wrote:

>On December 10, 2003 at 10:07:07, Robert Hyatt wrote:
>
>>On December 10, 2003 at 09:41:18, Bob Durrett wrote:
>>
>>>On December 09, 2003 at 23:22:12, Robert Hyatt wrote:
>>>
>>>>On December 09, 2003 at 19:36:05, Bob Durrett wrote:
>>>>
>>>>>On December 09, 2003 at 13:21:35, Robert Hyatt wrote:
>>>>>
>>>>>>On December 09, 2003 at 13:02:56, Bob Durrett wrote:
>>>>>>
>>>>>>>On December 09, 2003 at 11:13:56, martin fierz wrote:
>>>>>>>
>>>>>>>>On December 09, 2003 at 10:50:23, Sune Fischer wrote:
>>>>>>>>
>>>>>>>>[snip]
>>>>>>>>
>>>>>>>>>If the bare engine had been playing he would have had to add a few things the
>>>>>>>>>GUI normally takes care of.
>>>>>>>>>For UCI engines it is expected that the GUI handles certain (trivial) things.
>>>>>>>>
>>>>>>>>claiming a draw on 3-fold repetition is *not* a trivial thing. there are
>>>>>>>>different possible cases:
>>>>>>>>
>>>>>>>>1) if your opponent avoids it, he loses
>>>>>>>>2) if your opponent avoids it, he wins
>>>>>>>>
>>>>>>>>in case 2) you should of course claim the draw, because perhaps he will notice
>>>>>>>>he could avoid it. in case 1) however, you can safely repeat the moves, and not
>>>>>>>>claim the draw. it is *not* mandatory to claim a draw on the 3rd repetition. so
>>>>>>>>you should basically not claim it if you might win if your opponent avoids the
>>>>>>>>draw.
>>>>>>>>
>>>>>>>>how do you expect a GUI to make the right decision? imagine the following
>>>>>>>>absurdity: jonny is running without GUI and happily repeats moves against
>>>>>>>>shredder, and does not claim the draw because the engine doesn't know about it.
>>>>>>>>shredder has a bug and allows a 3-fold repetition but will deviate before the
>>>>>>>>fourth repetition. now shredders GUI stops shredder from moving, and says "i
>>>>>>>>claim a draw with my move XY because of 3fold repetition" - this would have been
>>>>>>>>hilarious for everybody except SMK :-)
>>>>>>>>
>>>>>>>>since 3fold repetition is something you claim or don't claim based on the
>>>>>>>>current position, it is clearly something the GUI shouldn't be doing!
>>>>>>>>
>>>>>>>>cheers
>>>>>>>>  martin
>>>>>>>
>>>>>>>THIS suggests the obvious changes which should be made to engines and GUIs ASAP
>>>>>>>by all chess programmers.
>>>>>>>
>>>>>>>Before an engine &/or GUI claims a draw, it should evaluate the position and
>>>>>>>determine whether or not it has a strong advantage.
>>>>>>
>>>>>>The engine already _does_ this.  It searches every root move individually
>>>>>>and chooses the one that produces the best score.  If you get a draw
>>>>>>score back, you can safely assume that no other move will give you a
>>>>>>"strong advantage" since the score of 0.00 was better than any other move.
>>>>>>
>>>>>>QED.  It chose the drawing move, thinking a draw was the best outcome
>>>>>>possible in this particular position.
>>>>>>
>>>>>>
>>>>>>> If it does have a strong
>>>>>>>advantage, then claiming a draw would be precluded by the programmer.  In other
>>>>>>>words, the software would be programmed in advance to make the sensible choice.
>>>>>>
>>>>>>Which it already does, as I explained.
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>Similarly, the engine/GUI should be programmed to claim a draw by repetition in
>>>>>>>cases where repetition can be played and when also the engine evaluates the
>>>>>>>position as being a strong disadvantage.
>>>>>>>
>>>>>>
>>>>>>The engine will evaluate the position as 0.00 in the above case.
>>>>>>
>>>>>>
>>>>>>
>>>>>>>Obviously, humans avoid claiming repetition draws whenever they are winning and
>>>>>>>claim repetition draws whenever they can if they are losing otherwise.  In
>>>>>>>positions perceived to be equal, humans may or may not claim the draw by
>>>>>>>repetition depending on other factors such as tournament standing.
>>>>>>
>>>>>>If you play a move that repeats for the third time. You can claim the
>>>>>>draw.  Or your opponent can claim the draw immediately when it is his
>>>>>>move.  Playing a repetition for the 3rd time and wishing your opponent
>>>>>>would not notice reminds me of "Grumpy old men".  "You can wish in one
>>>>>>hand and crap in the other, and see which one fills up first."
>>>>>>
>>>>>>:)
>>>>>>
>>>>>>>
>>>>>>>Chess computers should be programmed similarly.
>>>>>>>
>>>>>>>Bob D.
>>>>>
>>>>>Bob Hyatt:  I don't mean to be unkind, but perhaps you should read my bulletin
>>>>>again.
>>>>>
>>>>>Bob D.
>>>>
>>>>I also don't mean to be unkind, but must respond "why".  Do you think I
>>>>missed something or misunderstood something?
>>>>
>>>>This nonsense about playing a 3-repeat move and hoping the opponent won't
>>>>see it is totally ridiculous in the context of alpha/beta searching that we
>>>>are all using.
>>>
>>>Another relevant thought:
>>>
>>>I have seen engines play a move [and display 0.00] which is obviously intended
>>>to give the opponent an opportunity to repeat the position a third time.  Upon
>>>further extensive analysis, I have sometimes found that the engine's doing so
>>>was a terrible mistake.  Two types of "terrible mistakes" can occur:
>>>
>>>(a)  the engine could have played a much stronger move but didn't, or
>>>(b)  the opponent engine does not repeat the position a third time but instead
>>>plays a much stronger move which could have been prevented.
>>>
>>>In my view, engines which make these mistakes have "bugs" in them, or simple
>>>programming errors.
>>>
>>>Bob D.
>>
>>
>>Let's define the context precisely here.  I have seen what you describe.  But
>>it is not a bug.  Any more than an engine grabbing a pawn that later loses the
>>game is a bug.  The context is "the engine search space".  If this search
>>space says "repeating for a 3rd time to get a draw score is the best I can do"
>>then that is the best the engine can do, within its search horizon and search
>>space.  That isn't a "bug".  It is a "shortcoming" of insufficient depth or
>>knowledge.  As a human have you ever played a move that you later discovered
>>was bad?  Was that a "bug" in your neurons, or just a lack of search or
>>understanding?
>
>Only a computer programmer can define the word "bug."  : )
>
>Bob D.

Actually I believe Grace Hopper originally defined it.  :)

A moth in a relay.  :)




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