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Subject: Re: Shredder wins in Graz after controversy

Author: Matthew Hull

Date: 13:52:47 12/10/03

Go up one level in this thread


On December 10, 2003 at 15:27:14, Robert Hyatt wrote:

>On December 10, 2003 at 10:25:20, Bob Durrett wrote:
>
>>On December 10, 2003 at 10:07:07, Robert Hyatt wrote:
>>
>>>On December 10, 2003 at 09:41:18, Bob Durrett wrote:
>>>
>>>>On December 09, 2003 at 23:22:12, Robert Hyatt wrote:
>>>>
>>>>>On December 09, 2003 at 19:36:05, Bob Durrett wrote:
>>>>>
>>>>>>On December 09, 2003 at 13:21:35, Robert Hyatt wrote:
>>>>>>
>>>>>>>On December 09, 2003 at 13:02:56, Bob Durrett wrote:
>>>>>>>
>>>>>>>>On December 09, 2003 at 11:13:56, martin fierz wrote:
>>>>>>>>
>>>>>>>>>On December 09, 2003 at 10:50:23, Sune Fischer wrote:
>>>>>>>>>
>>>>>>>>>[snip]
>>>>>>>>>
>>>>>>>>>>If the bare engine had been playing he would have had to add a few things the
>>>>>>>>>>GUI normally takes care of.
>>>>>>>>>>For UCI engines it is expected that the GUI handles certain (trivial) things.
>>>>>>>>>
>>>>>>>>>claiming a draw on 3-fold repetition is *not* a trivial thing. there are
>>>>>>>>>different possible cases:
>>>>>>>>>
>>>>>>>>>1) if your opponent avoids it, he loses
>>>>>>>>>2) if your opponent avoids it, he wins
>>>>>>>>>
>>>>>>>>>in case 2) you should of course claim the draw, because perhaps he will notice
>>>>>>>>>he could avoid it. in case 1) however, you can safely repeat the moves, and not
>>>>>>>>>claim the draw. it is *not* mandatory to claim a draw on the 3rd repetition. so
>>>>>>>>>you should basically not claim it if you might win if your opponent avoids the
>>>>>>>>>draw.
>>>>>>>>>
>>>>>>>>>how do you expect a GUI to make the right decision? imagine the following
>>>>>>>>>absurdity: jonny is running without GUI and happily repeats moves against
>>>>>>>>>shredder, and does not claim the draw because the engine doesn't know about it.
>>>>>>>>>shredder has a bug and allows a 3-fold repetition but will deviate before the
>>>>>>>>>fourth repetition. now shredders GUI stops shredder from moving, and says "i
>>>>>>>>>claim a draw with my move XY because of 3fold repetition" - this would have been
>>>>>>>>>hilarious for everybody except SMK :-)
>>>>>>>>>
>>>>>>>>>since 3fold repetition is something you claim or don't claim based on the
>>>>>>>>>current position, it is clearly something the GUI shouldn't be doing!
>>>>>>>>>
>>>>>>>>>cheers
>>>>>>>>>  martin
>>>>>>>>
>>>>>>>>THIS suggests the obvious changes which should be made to engines and GUIs ASAP
>>>>>>>>by all chess programmers.
>>>>>>>>
>>>>>>>>Before an engine &/or GUI claims a draw, it should evaluate the position and
>>>>>>>>determine whether or not it has a strong advantage.
>>>>>>>
>>>>>>>The engine already _does_ this.  It searches every root move individually
>>>>>>>and chooses the one that produces the best score.  If you get a draw
>>>>>>>score back, you can safely assume that no other move will give you a
>>>>>>>"strong advantage" since the score of 0.00 was better than any other move.
>>>>>>>
>>>>>>>QED.  It chose the drawing move, thinking a draw was the best outcome
>>>>>>>possible in this particular position.
>>>>>>>
>>>>>>>
>>>>>>>> If it does have a strong
>>>>>>>>advantage, then claiming a draw would be precluded by the programmer.  In other
>>>>>>>>words, the software would be programmed in advance to make the sensible choice.
>>>>>>>
>>>>>>>Which it already does, as I explained.
>>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>>Similarly, the engine/GUI should be programmed to claim a draw by repetition in
>>>>>>>>cases where repetition can be played and when also the engine evaluates the
>>>>>>>>position as being a strong disadvantage.
>>>>>>>>
>>>>>>>
>>>>>>>The engine will evaluate the position as 0.00 in the above case.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>>Obviously, humans avoid claiming repetition draws whenever they are winning and
>>>>>>>>claim repetition draws whenever they can if they are losing otherwise.  In
>>>>>>>>positions perceived to be equal, humans may or may not claim the draw by
>>>>>>>>repetition depending on other factors such as tournament standing.
>>>>>>>
>>>>>>>If you play a move that repeats for the third time. You can claim the
>>>>>>>draw.  Or your opponent can claim the draw immediately when it is his
>>>>>>>move.  Playing a repetition for the 3rd time and wishing your opponent
>>>>>>>would not notice reminds me of "Grumpy old men".  "You can wish in one
>>>>>>>hand and crap in the other, and see which one fills up first."
>>>>>>>
>>>>>>>:)
>>>>>>>
>>>>>>>>
>>>>>>>>Chess computers should be programmed similarly.
>>>>>>>>
>>>>>>>>Bob D.
>>>>>>
>>>>>>Bob Hyatt:  I don't mean to be unkind, but perhaps you should read my bulletin
>>>>>>again.
>>>>>>
>>>>>>Bob D.
>>>>>
>>>>>I also don't mean to be unkind, but must respond "why".  Do you think I
>>>>>missed something or misunderstood something?
>>>>>
>>>>>This nonsense about playing a 3-repeat move and hoping the opponent won't
>>>>>see it is totally ridiculous in the context of alpha/beta searching that we
>>>>>are all using.
>>>>
>>>>Another relevant thought:
>>>>
>>>>I have seen engines play a move [and display 0.00] which is obviously intended
>>>>to give the opponent an opportunity to repeat the position a third time.  Upon
>>>>further extensive analysis, I have sometimes found that the engine's doing so
>>>>was a terrible mistake.  Two types of "terrible mistakes" can occur:
>>>>
>>>>(a)  the engine could have played a much stronger move but didn't, or
>>>>(b)  the opponent engine does not repeat the position a third time but instead
>>>>plays a much stronger move which could have been prevented.
>>>>
>>>>In my view, engines which make these mistakes have "bugs" in them, or simple
>>>>programming errors.
>>>>
>>>>Bob D.
>>>
>>>
>>>Let's define the context precisely here.  I have seen what you describe.  But
>>>it is not a bug.  Any more than an engine grabbing a pawn that later loses the
>>>game is a bug.  The context is "the engine search space".  If this search
>>>space says "repeating for a 3rd time to get a draw score is the best I can do"
>>>then that is the best the engine can do, within its search horizon and search
>>>space.  That isn't a "bug".  It is a "shortcoming" of insufficient depth or
>>>knowledge.  As a human have you ever played a move that you later discovered
>>>was bad?  Was that a "bug" in your neurons, or just a lack of search or
>>>understanding?
>>
>>Only a computer programmer can define the word "bug."  : )
>>
>>Bob D.
>
>Actually I believe Grace Hopper originally defined it.  :)
>
>A moth in a relay.  :)

We had a possum get fried in an electrical power breaker box, taking down the
entire datacenter.  Stank horribly, too.



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