Author: Uri Blass
Date: 09:19:09 02/06/04
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On February 06, 2004 at 12:02:02, Thorsten Czub wrote: >IMO the problem is not the many evaluations you could invent, the problem is >that the SEARCH says: we prune this position because of XYZ reason. >and suddenly you could have the bEST ideas, the program will not see it. > >Take the game CSTAL Shredder, the reason is: why has shredder not seen Bxh6 ? >it was pruned away ! >because shredder thought: it is not working. > >WHY did it think it is not working: because it saw no sense in the moves. >when the moves came on board, and shredder was unable to PRUNE, >it saw the problem. with evaluations ! No Here is the line of the game that you posted 14...Qc7 {-0.30/18} 15. Bxh6 gxh6 {-0.40/15} 16. Qxh6 Rfd8 {-0.54/16} 17.Rd3 Nh7 {0.00/17} 18.f4 Bf8 {0.01/18} 19.Rg3+ Kh8 {0.01/18} 20. Qh5 Rab8 {0.35/17} 21.f5 exf5 {0.85/16} 22.Rf1 Rd7 {0.84/19} 23.Rxf5 f6 {0.84/18 You can see that shredder evaluated the position as 0.54 pawns for itself at move 16 and it is more than 0.30 pawns for itself at move 14. I believe that not pruning could not help shredder to avoid Qc7 and I am also not sure if it was the losing error(I suggested 17...Ne8 instead of 17...Nh7). Uri
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