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Subject: Re: An idea: Offensive and defensive mobility

Author: Thorsten Czub

Date: 11:29:30 02/06/04

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On February 06, 2004 at 12:19:09, Uri Blass wrote:

>Here is the line of the game that you posted
>
>14...Qc7 {-0.30/18} 15. Bxh6 gxh6 {-0.40/15} 16. Qxh6 Rfd8 {-0.54/16}
>17.Rd3 Nh7 {0.00/17} 18.f4 Bf8 {0.01/18} 19.Rg3+ Kh8 {0.01/18} 20. Qh5 Rab8
>{0.35/17} 21.f5 exf5 {0.85/16} 22.Rf1 Rd7 {0.84/19} 23.Rxf5 f6 {0.84/18
>
>You can see that shredder evaluated the position as 0.54 pawns for itself at
>move 16 and it is more than 0.30 pawns for itself at move 14.

right. right.
but it  is 18 searches deep !

in move 20 (that is 12 searches away from Qc7 it feels negative, and in move
21 even morenegative.

how can the program oversee this, when it sees the things different within
12 plies later.

>I believe that not pruning could not help shredder to avoid Qc7 and I am also
>not sure if it was the losing error(I suggested 17...Ne8 instead of 17...Nh7).
>
>Uri

shredder itself changes the score from + into minus within a few moves.

in between there is the fritz-like 0,00.

if shredder itself sees now the weakness, why wasn't it able to see the obvious
move earlier ? it pruned it away-
if the move was wrong, why the score dropping ??




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