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Subject: Re: Mate in 14

Author: chandler yergin

Date: 14:14:33 12/02/05

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On December 02, 2005 at 16:49:33, F. Huber wrote:

>On December 02, 2005 at 16:12:40, chandler yergin wrote:
>
>>On December 02, 2005 at 16:06:30, Paul Jacobean Sacral wrote:
>>
>>>On December 02, 2005 at 15:58:17, chandler yergin wrote:
>>>
>>>>On December 02, 2005 at 15:49:11, Paul Jacobean Sacral wrote:
>>>
>>>>>Call it bug, mistake, error or whatever you like: If the shortest possible mate
>>>>>in a position is #14 and an engine displays #11, there is something wrong.
>>>>Nope!
>>>>The engine sees a line it calls it! That is what it's supposed to do!
>>>>"Engines evaluate all moves 1/2 move i.e. 1 Ply at a time."
>>>>Nothing more.. nothing less.
>>>>The deeper the search the better the evaluation.
>>>>On deeper search it found there was only a Mate in 14.
>>>
>>>From YOUR OWN posting:
>>>
>>>1.Qd3+ f5 2.Qxg3+
>>>  +-  (#14)   Depth: 16/16   00:00:01  247kN
>>>1.Qd3+ f5 2.Qxg3+ Kf6 3.Qd6+ Kg5 4.Rh5+ Kxh5 5.Qxd2
>>>  +-  (#11)   Depth: 17/18   00:00:02  596kN
>>>
>>>Depth 16: #14 -> correct
>>>Depth 17: #11 -> wrong
>>>
>>>Would you please accept that we have a problem here :-))
>>NO!
>>
>>"Engines evaluate all moves 1/2 move i.e. 1 Ply at a time."
>>Nothing more.. nothing less.
>>The deeper the search the better the evaluation.
>>On deeper search it found there was only a Mate in 14.
>>You don't understand this?
>>Agree or not?
>>Thanks,
>>Chan
>
>Are you a parrot?
Only if you don't understand what I write.



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