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Subject: Re: Static Exchange Evaluation (SEE) for pruning in quiescence (?)

Author: Dan Andersson

Date: 10:56:53 08/19/03

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 Dynamically updating attackboards is fairly fast. And you get legal moves and
captures as an added benefit. I favour the attackboard board representation
where each square is an unsigned 32 bit integer. One bit per piece no less. It
can readily be combined with any other scheme AFAIK.
 When you make a move you update the attack information of the moved piece and
pieces attacking the to and from squares as well as any captured piece. Castling
and ep are special cases. This might be done with iteration or even using a
bitboard. Whichever is fastest.

MvH Dan Andersson



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