Author: Robert Hyatt
Date: 07:02:07 01/12/04
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On January 12, 2004 at 03:09:10, scott farrell wrote: >On January 11, 2004 at 21:18:30, macaroni wrote: > >>I have recently been fiddling arround with some passed pawn code, however I just >>can't seem to get it working very well. Can you give me an idea of what sort of >>values you give different types (in different stages) of passed pawns? >>cheers >>Tor > >I think it needs lots of knowledge. > >What I did is use several pieceSquareTables, for different types, like blocked, >isolated, defended, passed, connect passed (probably the most important), >defended passed, etc > >I then tweeked values to solve certain problems. With various psTables, you end >up with lots of levers to play with. > >Scott Watch out about "connected passers." give white two pawns on d2/e2. Give black two pawns on a2/h2. Both kings in the center. Which side do you like? :) This happens a lot vs GM players, once they see the hole. They will happily give you those two connected passers. :) Connected passers are good when you have pieces... But with no pieces, look out.
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