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Subject: Re: Shredder wins in Graz after controversy

Author: Bob Durrett

Date: 16:36:05 12/09/03

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On December 09, 2003 at 13:21:35, Robert Hyatt wrote:

>On December 09, 2003 at 13:02:56, Bob Durrett wrote:
>
>>On December 09, 2003 at 11:13:56, martin fierz wrote:
>>
>>>On December 09, 2003 at 10:50:23, Sune Fischer wrote:
>>>
>>>[snip]
>>>
>>>>If the bare engine had been playing he would have had to add a few things the
>>>>GUI normally takes care of.
>>>>For UCI engines it is expected that the GUI handles certain (trivial) things.
>>>
>>>claiming a draw on 3-fold repetition is *not* a trivial thing. there are
>>>different possible cases:
>>>
>>>1) if your opponent avoids it, he loses
>>>2) if your opponent avoids it, he wins
>>>
>>>in case 2) you should of course claim the draw, because perhaps he will notice
>>>he could avoid it. in case 1) however, you can safely repeat the moves, and not
>>>claim the draw. it is *not* mandatory to claim a draw on the 3rd repetition. so
>>>you should basically not claim it if you might win if your opponent avoids the
>>>draw.
>>>
>>>how do you expect a GUI to make the right decision? imagine the following
>>>absurdity: jonny is running without GUI and happily repeats moves against
>>>shredder, and does not claim the draw because the engine doesn't know about it.
>>>shredder has a bug and allows a 3-fold repetition but will deviate before the
>>>fourth repetition. now shredders GUI stops shredder from moving, and says "i
>>>claim a draw with my move XY because of 3fold repetition" - this would have been
>>>hilarious for everybody except SMK :-)
>>>
>>>since 3fold repetition is something you claim or don't claim based on the
>>>current position, it is clearly something the GUI shouldn't be doing!
>>>
>>>cheers
>>>  martin
>>
>>THIS suggests the obvious changes which should be made to engines and GUIs ASAP
>>by all chess programmers.
>>
>>Before an engine &/or GUI claims a draw, it should evaluate the position and
>>determine whether or not it has a strong advantage.
>
>The engine already _does_ this.  It searches every root move individually
>and chooses the one that produces the best score.  If you get a draw
>score back, you can safely assume that no other move will give you a
>"strong advantage" since the score of 0.00 was better than any other move.
>
>QED.  It chose the drawing move, thinking a draw was the best outcome
>possible in this particular position.
>
>
>> If it does have a strong
>>advantage, then claiming a draw would be precluded by the programmer.  In other
>>words, the software would be programmed in advance to make the sensible choice.
>
>Which it already does, as I explained.
>
>
>>
>>Similarly, the engine/GUI should be programmed to claim a draw by repetition in
>>cases where repetition can be played and when also the engine evaluates the
>>position as being a strong disadvantage.
>>
>
>The engine will evaluate the position as 0.00 in the above case.
>
>
>
>>Obviously, humans avoid claiming repetition draws whenever they are winning and
>>claim repetition draws whenever they can if they are losing otherwise.  In
>>positions perceived to be equal, humans may or may not claim the draw by
>>repetition depending on other factors such as tournament standing.
>
>If you play a move that repeats for the third time. You can claim the
>draw.  Or your opponent can claim the draw immediately when it is his
>move.  Playing a repetition for the 3rd time and wishing your opponent
>would not notice reminds me of "Grumpy old men".  "You can wish in one
>hand and crap in the other, and see which one fills up first."
>
>:)
>
>>
>>Chess computers should be programmed similarly.
>>
>>Bob D.

Bob Hyatt:  I don't mean to be unkind, but perhaps you should read my bulletin
again.

Bob D.



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