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Subject: Re: Mate in 14

Author: chandler yergin

Date: 12:19:51 12/02/05

Go up one level in this thread


On December 02, 2005 at 14:56:48, Uri Blass wrote:

>On December 02, 2005 at 14:35:02, chandler yergin wrote:
>
>>On December 02, 2005 at 14:27:36, Rob Basham wrote:
>>
>>>On December 02, 2005 at 14:22:54, chandler yergin wrote:
>>>
>>>>On December 02, 2005 at 12:21:55, F. Huber wrote:
>>>>
>>>>>On December 02, 2005 at 11:12:54, chandler yergin wrote:
>>>>>
>>>>>>On December 02, 2005 at 10:42:16, Rob Basham wrote:
>>>>>>
>>>>>>>[D]3Q4/bp3pp1/6k1/8/7R/6p1/B2p1PP1/q1rn2K1 w - - 0 1
>>>>>>>
>>>>>>>This is the recent neat Mate in 19 problem...after 5 moves are played...
>>>>>>>
>>>>>>>1. Qd3+
>>>>>>>
>>>>>>>CM-9000 ann. mate in 14 in 39 seconds.....SKR
>>>>>>>
>>>>>>>P3_850
>>>>>>>
>>>>>>>Rob
>>>>>>
>>>>>>Try Mate in 11 in 00:02
>>>>>>New game
>>>>>>[D]3Q4/bp3pp1/6k1/8/7R/6p1/B2p1PP1/q1rn2K1 w - - 0 1
>>>>>>
>>>>>>Analysis by Shredder 8:
>>>>>>
>>>>>>1.Qxd2 Nxf2+ 2.Qe1
>>>>>>  -+  (-6.24)   Depth: 1/5   00:00:00
>>>>>>1.Qxd2 Nxf2+ 2.Qd1 Nxd1+ 3.Rd4
>>>>>>  -+  (-16.91)   Depth: 1/5   00:00:00
>>>>>>1.Qxd2 Nxf2+ 2.Qd1 Nxd1+ 3.Rd4
>>>>>>  -+  (-16.91)   Depth: 1/5   00:00:00
>>>>>>1.Qh8 gxf2+ 2.Kf1 Qxa2
>>>>>>  -+  (-12.13)   Depth: 1/5   00:00:00
>>>>>>1.Qh8 Qxa2
>>>>>>  -+  (-10.84)   Depth: 1/5   00:00:00
>>>>>>1.Qh8 gxf2+ 2.Kf1 Qxa2
>>>>>>  -+  (-10.77)   Depth: 1/6   00:00:00
>>>>>>1.Qd5 Nxf2#
>>>>>>  -+  (-8.59)   Depth: 1/6   00:00:00
>>>>>>1.Qd5 Nxf2#
>>>>>>  -+  (-8.59)   Depth: 1/6   00:00:00
>>>>>>1.Bc4 Nxf2+
>>>>>>  -+  (-8.46)   Depth: 1/7   00:00:00
>>>>>>1.Bc4 Nxf2+ 2.Bf1
>>>>>>  -+  (-8.46)   Depth: 1/7   00:00:00
>>>>>>1.Bd5 Nxf2#
>>>>>>  -+  (-8.41)   Depth: 1/7   00:00:00
>>>>>>1.Bd5 Nxf2#
>>>>>>  -+  (-8.41)   Depth: 1/7   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 1/7   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 1/7   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 2/2   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 3/3   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 4/4   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 5/5   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 6/6   00:00:00
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 7/7   00:00:00  1kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 8/8   00:00:00  2kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 9/9   00:00:00  4kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 10/10   00:00:00  6kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 11/11   00:00:00  14kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 12/12   00:00:00  26kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 13/13   00:00:00  41kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 14/14   00:00:00  75kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 15/15   00:00:01  153kN
>>>>>>1.Qd3+ f5 2.Qxg3+
>>>>>>  +-  (#14)   Depth: 16/16   00:00:01  247kN
>>>>>>1.Qd3+ f5 2.Qxg3+ Kf6 3.Qd6+ Kg5 4.Rh5+ Kxh5 5.Qxd2
>>>>>>  +-  (#11)   Depth: 17/18   00:00:02  596kN
>>>>>>
>>>>>>(, MyTown 02.12.2005)
>>>>>
>>>>>And once again a wrong mate announcement by Shredder 8 - if I were you I would
>>>>>throw away this engine!
>>>>>
>>>>>BTW, how should a #19 become a #11 after 5 moves???
>>>>>
>>>>>Franz.
>>>>
>>>>Easy.. it sees it. It may not be the best line and the evaluation may change
>>>>after deeper search!
>>>>If you like, I'll let it run longer. But how did you like the speed at which
>>>>it found Mate in 14?
>>>>Hmmm?
>>>
>>>OK.....you win......that's pretty fast!
>>>But how did a mate in 14 become a "mate in 11"...?
>>
>>It doesn't of course! Because it finds one line leading to Mate in 11, doesn't
>>mean it is the best line, & with each Ply search the PV changes.
>>It is Mate in 14.
>>OK?
>>Nothing wrong with the Search function.
>> The Engine does what it's supposed to do.
>
>No
>
>Engines can say mate in 14 even when there is mate in 11 but not the opposite.
>
>Engines should say mate in 11 for white only when they checked all defences of
>black and found that there is no defence against mate in 11.
Engines evaluate all moves 1/2 move i.e. 1 Ply at a time.
Nothing more.. nothing less.
The deeper the search the better the evaluation.
You assert bugs when there is none.
Sorry,
Chan
>
>It is the way that engines without bugs work.
>
>Uri



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